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Class PlayerShootPacket

Sent when the player shoots a projectile.

Hierarchy

  • PlayerShootPacket

Implements

Index

Properties

angle

angle: number

The angle at which the projectile was fired.

bulletId

bulletId: number

The id of the bullet which was fired.

containerType

containerType: number

The item id of the weapon used to fire the projectile.

propagate

propagate: boolean = true

startingPos

startingPos: WorldPosData

The position at which the projectile was fired.

time

time: number

The current client time.

type

type: PacketType = PacketType.PLAYERSHOOT

Methods

read

write

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