The account fame of the player.
The account id of the player. This will never change for any given player.
The attack stat of this player. This includes stat bonuses from equipped items.
The class of the character.
The condition flags for this entity. The number itself will be meaningless, as the effects are represented with individual bits of the number.
The current character fame of the player.
The defense stat of this player. This includes stat bonuses from equipped items.
The dexterity stat of this player. This includes stat bonuses from equipped items.
The total XP points of the player.
The account gold of this player.
The name of the player's guild, if they are in one.
The guild rank of this player, if they are in a guild.
Whether or not this player has a backpack.
The current HP of the entity.
The number of HP potions this player has stored.
The contents of the players inventory. Items are represented
by their item id, or -1
if the slot is empty.
The level of the player.
The maximum HP of the entity.
The maximum MP of the player.
The current MP of the player.
The number of MP potions this player has stored.
The name of the player.
Whether or not the player has chosen a unique name.
The unique identifier of this entity. This is session-based and will be different each time an entity enters a map.
The server this entity is connected to.
The speed stat of this player. This includes stat bonuses from equipped items.
The number of stars of the player.
The vitality stat of this player. This includes stat bonuses from equipped items.
The wisdom stat of this player. This includes stat bonuses from equipped items.
The position of the entity.
Generated using TypeDoc
The properties of a player, or other entity such as an enemy.