An array of statuses for objects which are currently visible to the player.
"visible" objects can include objects which would normally be off screen, such as players, which are always at least visible on the minimap.
The id of the tick.
The time between the last tick and this tick, in milliseconds.
This is not always accurate, so it is better to calculate it manually if millisecond-level accuracy is required.
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Received to notify the player of a new game tick.