The account id of the player who died.
The character id of the player who died.
Whether or not a zombie was spawned.
This is a derived property, and is the result of zombieId !== -1
.
The cause of death.
The object id of the zombie, if the player died wearing a cursed amulet.
The type of zombie, if the player died wearing a cursed amulet.
Generated using TypeDoc
Received when a player has died.