Whether or not the damage was armor piercing.
The id of the bullet which caused the damage.
The amount of damage taken.
An array of status effects which were applied with the damage.
Whether or not the damage resulted in killing the entity.
The object id of the entity which owned the bullet that caused the damage.
The object id of the entity receiving the damage.
Generated using TypeDoc
Received to tell the player about damage done to other players and enemies.